게임 그래픽 프로그래밍
그래픽스 시험예상문자(홀로그램)
hanui1210
2024. 9. 5. 09:36
Shader "Custom/M4"
{
Properties
{
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_RimColor ("Rim Color", Color) = (1,1,1,1)
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
CGPROGRAM
#pragma surface surf Standard alpha:fade
#pragma target 3.0
sampler2D _MainTex;
float4 _RimColor;
struct Input
{
float2 uv_MainTex;
float3 viewDir;
float3 worldPos;
};
void surf (Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
float rim = dot(o.Normal, IN.viewDir);
float reverse = pow(1-rim, 3);
o.Emission = _RimColor.rgb;
float holo = pow(frac(IN.worldPos.g*5-_Time.y),20);
o.Alpha = reverse + holo;
}
ENDCG
}
FallBack "Diffuse"
}